There are yellow goal zones, worth 3 points when hit by the disc, and red goal zones, worth 5 points, with varying positioning for the goal zones in each court. ![]() ![]() Players throw the disc back and forth (with the speed of the disc generally increasing with each throw) until one of them scores a point, which causes the disc to be reset by the referee, who throws it to the player who was scored on so that they can serve. They must act as the defence and offence of their side, blocking the disc from entering the goal zone, and throwing the disc back to the opponent's side in an attempt to score. Players maneuver around their respective sides of the court in any of the 8 cardinal directions (allowing for almost fluid movement in any direction). ![]() Players choose from one of six playable characters, each with their own unique speed/power ratings and special throws.
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